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Step: Subspace - Near Pink Save Points.Sector 1 - Dark Samus, Dark Fox, Dark Falco, Dark Captain Falcon, Dark Snake.Save Point - Inside Save Points, Door to Tabuu's Residence.Opening / Menu (Metroid Prime) - Research Facility Recreated.Meta Knight's Revenge - Battleship Halberd Recreated.Jungle Level - Area East of Tabuu, The Jungle Recreated.Gritzy Desert -Outside the Ancient Ruins Recreated, Path to the Ruins Recreated, Area South of Midair Stadium.
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Gourmet Race - Dark Kirby, Dark King Dedede, Dark Meta Knight, Dark Olimar.Gerudo Valley - Dark Link, Dark Zelda/Sheik, Dark Ganondorf.Frozen Hillside - Part of The Glacial Peak Recreated.Flat Zone (Melee) - Dark R.O.B, Dark Mr Game and Watch.Crimean Army Sortie - Part of Battlefield Fortress Recreated.Castle/Boss Fortress (Super Mario World/Super Mario Bros 3) - Dark Pit, Dark Peach.Battle For Storm Hill - Dark Donkey Kong, Dark Diddy Kong.3) - Petey Piranha, Dark Mario, Dark Yoshi, Dark Wario, Dark Bowser. Against The Dark Knight - Dark Marth, Dark Ike.The Great Maze has many different music tracks in it, some of which only appear during the fights with the dark clones or the bosses. Battlefield Fortress 2 - Marth and Ganondorf.Glacial Peak - Ice Climbers and Lucario.Battleship Halberd Exterior - Meta Knight.Vertical section with slanted platforms (original)ģ-switch door and associated areas (all original) After the player beats Tabuu, the Great Maze is spread apart and all the levels and locations of the World of Trophies are returned to their normal state, excluding the Isle of the Ancients, because the sheer amount of Subspace Bombs that went off in the area rendered the Isle unable to reform properly.įor gameplay reasons, both the Great Maze and the levels on the Isle of the Ancients are still accessible for completion after the game's epilogue. After the player has defeated all the clones and bosses, the player will then open a large purple door in the centre of the maze, which leads to Tabuu's Residence. Once the player goes through enough rooms to form a loop with the starting point, the map will also display all the locations of unbeaten dark clones and bosses in the form of a Bowser head. Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where Doors and room-to-room links are. Warp Points are identical, but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself. Save Points restore the player's stock to 4 and damage to 0%, as well as letting the player re-select characters or use their stickers. emblem mounted on a trophy stand, with a forest clearing and a Subspace rip in the fabric of the sky in the background. The checkpoints are indicated by the Super Smash Bros. Also, there are various Save Points and Warp Points throughout the maze. There is no specific order the player must beat all the enemies – the player can also choose to play as any character that has been rescued in the preceding stages. The door leading to the final battle against Tabuu.